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As a Tool Engineer, you will be developing tools and solutions for our creative teams, improving the artist's productivity and impacting the speed and flow of the production of the game. In close collaboration with other developers, servers, products,s and creative you will identify issues and needs and will develop tools and applications which will constantly change and better the studio pipeline and the final quality of the product, enabling the artists more creative and less technical challenges.
Creating new tools and improving existing ones
Automating redundant processes
Coming up with solutions to everyday problems in the artist workflow
Helping diagnose and solve technical problems in the production
Testing and integrating into the pipeline new software and applications
Collaborate with designers, artists, developers, and product managers to develop solutions and better the pipeline
Working effectively in a deadline-driven environment and having the ability to juggle multiple projects
2+ years of experience working as an artist (designer, animator, or 3d artist)
1+ years of experience working as a developer
Experience working as an artist or you have developed tools for any of the following 3d applications: Maya, 3Ds Max, Cinema 4D, Unity, Unreal
Experience working as an artist or you have developed tools for any of the following motion graphics applications: After Effects, Animate, Nuke, Fusion
Ability to learn fast and work independently
Positive and curious attitude
Detail-oriented, very organized, flexible, and efficient
Strong communication skills
Previous experience working as a Tool Engineer in the gaming industry or as a TD or a CG supervisor in the television and film industries is a plus
A good sense of humor is a double plus
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Posao Software Developer / Programmer / Engineer, Beograd(450 oglasa)
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